Arthur Fages
Office 1017
Building 660 Digiteo - Moulon
91405 Orsay Cedex France
LinkedIn ResearchGate
Arthur manipulating virtual content using a Hololens AR headset.

Hi! I am a HCI post-doctoral fellow in the ILDA team of the Laboratoire Interdisciplinaire des Sciences du Numérique (LISN) on the InterPlay research project.

I did a PhD at Université Paris-Saclay in the Ex-Situ team, under the supervision of Theophanis Tsandilas and Cédric Fleury, and defended my thesis on "Collaborative Design in Augmented Reality (AR) : Supporting multiple views and parallel versions of the design space" in April 2023.

I am a former research engineer from the LSI team at CEA LIST. I took part in various projects, from motion capture for character animation in Virtual Reality (VR) to tangible interactions for collaborative AR.

While questionning the current and likely use of AR and VR, I am interested in developing new interactions techniques with these technologies, as I believe they might help ideation and facilitate collaboration.

Conception collaborative au travers de versions parallèles en Réalité Augmentée
Arthur Fages, Cédric Fleury, and Theophanis Tsandilas
34ème Conférence Francophone sur l’Interaction Humain-Machine (IHM ’23).
Understanding Multi-View Collaboration between Augmented Reality and Remote Desktop Users
Arthur Fages, Cédric Fleury, and Theophanis Tsandilas
Proc. ACM Hum.-Comput. Interact. 6, CSCW2, Article 549 (November 2022), 27 pages.

ARgus : système multi-vues pour collaborer à distance avec un utilisateur en réalité augmentée
Arthur Fages, Cédric Fleury, and Theophanis Tsandilas
In Demonstration at the 33ème Conférence Francophone sur l’Interaction Homme-Machine (IHM '22).
Two collaborators with AR headset working around a sewing mannequin.
Collaborative 3D sketching between co-located AR users

  • Scenario: co-creation of virtual clothes over a sewing mannequin.
  • Framework: versionning and comparison of 3D sketching in AR.
  • Software: collaborative 3D sketching tool in AR.

Two pictures, one of a desktop user, one of a AR headset user in front of a 3D camera pointing at physical mock-ups.
Remote collaboration between AR and desktop users

  • Study: workspace representations and viewpoints trade-offs.
  • Software: ARgus, a multi-view remote collaboration system.
  • Study: multi-view collaboration with ARgus.

VR user equiped with motion capture devices.
Motion capture for medical team leader training in VR

  • On-site motion capture with healthcare professionals.
  • Data filtering with physical simulation of a human body.
  • Avatar animation.

Wooden structure used as a tangible user interface.
Collaborative training in AR

  • Calibration for video pass-through and optical see-through AR headset.
  • Tracking optimization with SPAAM.
  • Tangible User Interface integration.

Pointcloud representation of a user.
Pointcloud acquisition for parametric 3D body model matching

  • Pointcloud acquisition with multiple 3D cameras.
  • Parametric optimization for 3D body model matching.

2022 - 2023
2021 - 2022
2020 - 2021
2019 - 2020
  • Réalité Virtuelle et Interactions - 26h TD - 5th year level (M2) - Polytech Paris-Saclay
  • Programmation Orientée Objet avec Java - 18h TD, 18h TP - 1st year level (L1) - IUT Orsay